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🎯 Inside-out vs. Outside-in: How Headsets Orient Themselves in Space

  • Writer: Adrian Bartoň
    Adrian Bartoň
  • Oct 31
  • 3 min read

One of the greatest wonders of XR technology is that the headset knows exactly where you are and where you’re looking. It sounds simple, but this is the key to the entire illusion of virtual reality.


But how do the glasses know that you’ve moved a few centimeters, turned your head, or stretched out your hand? The answer lies in two main approaches: Inside-out and Outside-in tracking.


Inside-Out vs Outside-In tracking
Inside-Out vs Outside-In tracking


Why tracking is so important


To feel natural in XR, the system must know exactly where you are and how your body and head move in space. Without precise tracking, the movement of the image and your body wouldn’t align, and your brain would instantly notice something was wrong. That’s why tracking is one of the most important components of any XR headset.



Inside-out tracking: When the headset tracks you


This approach is used by most modern headsets, such as Meta Quest 3, Pico 4, or Windows Mixed Reality.


The headset contains cameras and sensors that observe your surroundings — walls, furniture, and objects — and, using SLAM algorithms (Simultaneous Localization and Mapping), it creates a map of the space. From this map, it knows exactly where you are in the room and how you’ve moved.


✅ Advantages:

  • No external sensors – works anywhere.

  • Easy setup and great portability.

  • Lower entry barrier for users and developers.


⚠️ Disadvantages:

  • Slightly lower accuracy during fast movements.

  • Tracking mĹŻĹže bĂ˝t mĂŠně spolehlivĂ˝ ve tmě nebo v mĂ­stnostech bez kontrastu.



Outside-in tracking: When the world tracks you


This system is used by headsets like HTC Vive, Valve Index, or older Oculus Rift models.The headset itself doesn’t know its position – instead, it’s tracked by external sensors (also called “base stations” or cameras) that emit and receive signals to determine its exact location in space.


✅ Advantages:

  • Extremely accurate and stable tracking.

  • Ideal for professional applications and esports.

  • Better coverage of large spaces.


⚠️ Disadvantages:

  • More complex installation and calibration.

  • Limited mobility – the system is tied to a specific room.

  • Higher cost and more demanding maintenance.



How the "base stations" looks like
How the "base stations" looks like


Where they meet: The hybrid approach


Some headsets (such as the Varjo XR-3 or new enterprise models) combine both approaches: inside-out cameras track the environment, while external sensors enhance accuracy and motion synchronization. This “hybrid tracking” is mainly used in professional simulations and industrial environments, where every millimeter counts.



Varjo Documentation: Headset schema
Varjo Documentation: Headset schema


The Future of Motion Tracking


The direction is clear – inside-out tracking is gradually taking the lead.Thanks to advances in artificial intelligence, depth sensors, and SLAM algorithms, the new generation of XR headsets can map environments with a level of precision that was once possible only in professional systems.


The next step? Eye-tracking and hand-tracking. Headsets no longer track just your position, but also where you’re looking and how you move your hands — naturally, without controllers.



Summary

Function

Inside-out

Outside-in

Accuracy

Good

Very high

Portability

Excellent

Limited

Setup

Simple

More complex

Need for sensors

No

Yes

Best use case

Home and mobile XR

Professional simulations and VR arenas


Conclusion


Whether a headset uses inside-out or outside-in tracking, the goal remains the same:to keep you immersed in the digital world without losing natural movement.

It’s fascinating how far sensors and algorithms have come — the invisible magic that makes XR possible.

So next time you look around in a virtual environment, remember: every tiny head movement you make is calculated through thousands of computations in just a fraction of a second.That’s what makes XR truly extraordinary.


 
 
 

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