đ„œ Standalone XR Headsets in 2025: Which One Is Right for You?
- Adrian BartoĆ
- Oct 27
- 3 min read
XR technologies are becoming increasingly accessible â and thanks to that, you no longer need to connect a headset to a powerful computer to experience fully immersive virtual reality.

Standalone headsets are entering the stage â devices that work completely independently, with no cables, no external sensors, and no complicated setup.
So who are the main players in the standalone headset market in 2025? And which one is best suited for development, gaming, or productivity?
đ The Most Popular Standalone Headsets
1. Meta Quest 3
Manufacturer:Â Meta (Facebook)
Price:Â around 15,000â18,000 CZK
Compact, wireless, and powerful.Supports both VR and MRÂ (thanks to full-color passthrough).
The Quest 3 is currently the gold standard. It offers an excellent price-to-performance ratio, a massive community, stable development tools (Unity/Unreal SDK), and thousands of available apps.
đ The best choice for developers who want to create their own XR experiences, as well as for everyday users who want entertainment without compromise.

2. Pico 4
Manufacturer:Â ByteDance (owner of TikTok)
Price:Â around 12,000â14,000 CZK
Lightweight and excellent for content consumption.Particularly strong in Asia and Europe.
The Pico 4 aims to compete with the Quest mainly through its lower price. It offers solid hardware and a crisp display, but its game library is smaller and the developer community is less active.
đ A great option for companies or educational institutions looking for a more affordable solution for viewing XR content.

3. Apple Vision Pro
Manufacturer:Â Apple
Price:Â over 100,000 CZK
A technological masterpiece with premium build quality.Designed primarily for work, productivity, and MR entertainment.
The Vision Pro isnât your typical âgamingâ headset. Itâs an elegant professional tool built for the Apple ecosystem. It delivers stunning visuals, a spatial operating system, and highly precise eye tracking. However, development is done mainly in Swift within Appleâs environment.
đ Perfect for tech enthusiasts and professionals, but the price is extreme, and it doesnât make much sense for everyday development or entertainment.

đ ïž What if I want to create my own XR applications?
Here, the choice is quite simple:
â Meta Quest 2 / 3 / 3s â The Best Option for Developers
Open ecosystem with a large, active community.
Development tools available for Windows and macOS.
Tons of tutorials, guides, and examples online.
Full support for OpenXR, Unity, and Unreal Engine.
â Apple Vision Pro â Significant Limitations
Requires macOSÂ and development in Swift.
Development is currently focused more on professional tools than on gaming or creative XR content.
âïž Pico 4 â Potential, but...
Development is possible, but documentation is limited.
Better suited for enterprise and educational use rather than creative development.
đ Summary
Headset | Price | Best For | Dev Support | VR/MR | Community |
Meta Quest 3 | đ°đ° | Gaming, development, all-around use | â Strong | â VR + MR | đ„ Active |
Pico 4 | đ° | Content consumption, business use | đĄ Limited | â VR + MR | đĄ Smaller |
Apple Vision Pro | đ°đ°đ°đ°đ° | Productivity, MR applications | đĄ Limited | â MR | đą Growing |
đ§ Conclusion
If you want to create, experiment, and play with XR without spending a fortune, Meta Quest is the safest and most flexible choice.
If youâre more interested in spatial productivity and love the Apple ecosystem, Vision Pro will impress you â but be ready for a serious price tag.
And if youâre looking for a more affordable option for everyday XR content viewing, Pico 4 might be the right fit.
đ In the next article, weâll look at how to start developing XR apps and simulations for Meta Quest in Unity Engine â step by step.




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